The term Procedural Content Generation (PCG) refers to the (semi-)automa...
Automated model selection is often proposed to users to choose which mac...
Speedrunning in general means to play a video game fast, i.e. using all ...
Optimisation algorithms are commonly compared on benchmarks to get insig...
This survey compiles ideas and recommendations from more than a dozen
re...
While games have been used extensively as milestones to evaluate game-pl...
Benchmarks are a useful tool for empirical performance comparisons. Howe...
Surrogate-based optimization relies on so-called infill criteria (acquis...
In this paper, we propose a novel approach (SAPEO) to support the surviv...
Game balancing is an important part of the (computer) game design proces...