This paper concludes five years of AI competitions based on Legends of C...
This paper presents a new AI challenge, the Tales of Tribute AI Competit...
This paper proposes a new game search algorithm, PN-MCTS, that combines
...
In this paper, we study AI approaches to successfully play a 2-4 players...
In many games, moves consist of several decisions made by the player. Th...
In this work, we presented a study regarding two important aspects of
ev...
We present the technical side of reasoning in Regular Boardgames (RBG)
l...
We describe nearly fifteen years of General Game Playing experimental
re...
In this paper, we evolve a card-choice strategy for the arena mode of Le...
We present an experimental comparison of the efficiency of three General...
We present an initial version of Regular Boardgames general game descrip...
The domain of text-based adventure games has been recently established a...
We formalize Simplified Boardgames language, which describes a subclass ...
We present initial research towards procedural generation of Simplified
...