In multi-agent system design, a crucial aspect is to ensure robustness,
...
We robustify PCTL and PCTL*, the most important specification languages ...
We compare games under delayed control and delay games, two types of inf...
Temporal logics for the specification of information-flow properties are...
This paper presents a two-step algorithm for online trajectory planning ...
Parikh automata extend finite automata by counters that can be tested fo...
In this paper we revisit monitoring real-time systems with respect to
pr...
While most of the current synthesis algorithms only focus on
correctness...
We show that solving delay games with winning conditions given by
determ...
Nfer is a rule-based language for abstracting event streams into a hiera...
It is widely accepted that every system should be robust in that "small"...
Temporal logics for the specification of information-flow properties are...
We study the expressiveness and succinctness of good-for-games pushdown
...
We present an exponential-time algorithm approximating the minimal looka...
We prove the existence and computability of optimal strategies in weight...
We prove the existence and computability of optimal strategies in weight...
We introduce good-for-games ω-pushdown automata (ω-GFG-PDA).
These are a...
Infinite-duration games with disturbances extend the classical framework...
We investigate the satisfaction of specifications in Prompt Linear Tempo...
Linear Temporal Logic (LTL) is the standard specification language for
r...
HyperLTL, the extension of Linear Temporal Logic by trace quantifiers, i...
This volume contains the proceedings of the Ninth International Symposiu...
Linear Temporal Logic (LTL) is the standard specification language for
r...
Runtime verification is commonly used to detect and, if possible, react ...
We give a direct polynomial-time reduction from parity games played over...
Quantitative extensions of parity games have recently attracted signific...
We develop team semantics for Linear Temporal Logic (LTL) to express
hyp...
Recently, Dallal, Neider, and Tabuada studied a generalization of the
cl...
What is a finite-state strategy in a delay game? We answer this surprisi...