A 3D digital scene contains many components: lights, materials and
geome...
Authoring high-quality digital materials is key to realism in 3D renderi...
Node graph systems are used ubiquitously for material design in computer...
Graph-based procedural materials are ubiquitous in content production
in...
Procedural material graphs are a compact, parameteric, and
resolution-in...
Most indoor 3D scene reconstruction methods focus on recovering 3D geome...
Despite the ubiquitousness of materials maps in modern rendering pipelin...
Recent methods (e.g. MaterialGAN) have used unconditional GANs to genera...
We present a method to automatically compute correct gradients with resp...
We present a method to edit complex indoor lighting from a single image ...
Bidirectional reflectance distribution functions (BRDFs) are pervasively...
In this paper, we propose SpongeCake: a layered BSDF model where each la...
We propose NeuMIP, a neural method for representing and rendering a vari...
Recent work has demonstrated that volumetric scene representations combi...
We address the problem of reconstructing spatially-varying BRDFs from a ...
We present Neural Reflectance Fields, a novel deep scene representation ...
Large-scale photorealistic datasets of indoor scenes, with ground truth
...
We present a deep learning approach to reconstruct scene appearance from...
Procedural material models have been graining traction in many applicati...