Game difficulty is a crucial aspect of game design, that can be directly...
This paper focuses on procedurally generating rules and communicating th...
The Uncanny Valley phenomenon refers to the feeling of unease that arise...
In this work we investigate whether it is plausible to use the performan...
Personas are models of users that incorporate motivations, wishes, and
o...
In this article, we present an experimental approach to using parameteri...
In freemium games, the revenue from a player comes from the in-app purch...
The accurate and personalized estimation of task difficulty provides man...
Successful and accurate modelling of level difficulty is a fundamental
c...
While traditionally a labour intensive task, the testing of game content...