Patrick Peluse
Patrick Peluse received the BFA degree in Visual Effects/Animation at the Academy Of Art
University in 2008. He has worked in computer
graphics for 20 years with current interests
in simulation to solve real world problems. Currently, he is a Technical Artist at Facebook Reality Labs where his focus is on both real-time and
offline data generation for machine learning, quality assurance, and
hardware prototyping. He has worked as video
game programmer, UI/UX conceptual designer
for AR/VR, prototyper, and data generator / content creator
with companies Autodesk M&E, Digital Domain, Circuits for Fun, Meta
Vision, Magic Leap, and Oculus.