Game of Ages
We consider a distributed IoT network, where each node wants to minimize its age of information and there is a cost to make any transmission. A collision model is considered, where any transmission is successful from a node to a common monitor if no other node transmits in the same slot. There is no explicit communication/coordination between any two nodes. The selfish objective of each node is to minimize a function of its individual age of information and its transmission cost. Under this distributed competition model, the objective of this paper is to find a distributed transmission strategy for each node that converges to an equilibrium. The proposed transmission strategy only depends on the past observations seen by each node and does not require explicit information of the number of other nodes, or their strategies. A simple update strategy is shown to converge to an equilibrium, that is in fact a Nash equilibrium for a suitable utility function, that captures all the right tradeoffs for each node. In addition, the price of anarchy for the utility function is shown to approach unity as the number of nodes grows large.
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