Interactive coding resilient to an unknown number of erasures

11/06/2018
by   Ran Gelles, et al.
0

We consider distributed computations between two parties carried out over a noisy channel that may erase messages. Following a noise model proposed by Dani et al. (2018), the noise level observed by the parties during the computation in our setting is arbitrary and a priory unknown to the parties. We develop interactive coding schemes that adapt to the actual level of noise and correctly execute any two-party computation. Namely, in case the channel erases T transmissions, the coding scheme will take N+2T transmissions (using alphabet of size 4) to correctly simulate any binary protocol that takes N transmissions assuming a noiseless channel. We can further reduce the communication to N+T if we relax the communication model in a similar way to the adaptive setting of Agrawal et al. (2016), and allow the parties to remain silent rather than transmitting a message in each and every round of the coding scheme. Our coding schemes are efficient, deterministic, have linear overhead both in their communication and round complexity, and succeed (with probability 1) regardless of the amount of erasures T.

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