Localization game on geometric and planar graphs

09/18/2017
by   Bartłomiej Bosek, et al.
0

The main topic of this paper is motivated by a localization problem in cellular networks. Given a graph G we want to localize a walking agent by checking his distance to as few vertices as possible. The model we introduce is based on a pursuit graph game that resembles the famous Cops and Robbers game. It can be considered as a game theoretic variant of the metric dimension of a graph. We provide upper bounds on the related graph invariant ζ (G), defined as the least number of cops needed to localize the robber on a graph G, for several classes of graphs (trees, bipartite graphs, etc). Our main result is that, surprisingly, there exists planar graphs of treewidth 2 and unbounded ζ (G). On a positive side, we prove that ζ (G) is bounded by the pathwidth of G. We then show that the algorithmic problem of determining ζ (G) is NP-hard in graphs with diameter at most 2. Finally, we show that at most one cop can approximate (arbitrary close) the location of the robber in the Euclidean plane.

READ FULL TEXT

Please sign up or login with your details

Forgot password? Click here to reset