Player preferences in N-player games
In this paper we describe several player preferences in games with N ≥ 2 players, in particular the case N = 3, and use them to simplify game trees, using the game of Clobber as our example. We show that, using a fixed starting player and a certain ruleset, any short game can be simplified to a value in a very concise set. Omitting the fixed starting player and generalising the theory to more than 3 players remains a challenge.
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