The Contest Game for Crowdsourcing Reviews

02/28/2023
by   Marios Mavronicolas, et al.
0

We consider a contest game modelling a contest where reviews for m proposals are crowdsourced from n strategic agents players. Player i has a skill s_iℓ for reviewing proposal ℓ; for her review, she strategically chooses a quality q ∈{ 1, 2, …, Q } and pays an effort f_q≥ 0, strictly increasing with q. For her effort, she is given a strictly positive payment determined by a payment function, which is either player-invariant, like, e.g., the popular proportional allocation function, or player-specific; for a given proposal, payments are proportional to the corresponding efforts and the total payment provided by the contest organizer is 1. The cost incurred to player i for each of her reviews is the difference of a skill-effort function Λ (s_i, f_q) minus her payment. Skills may vary for arbitrary players and arbitrary proposals. A proposal-indifferent player i has identical skills: s_iℓ = s_i for all ℓ; anonymous players means s_i = 1 for all players i. In a pure Nash equilibrium, no player could unilaterally reduce her cost by switching to a different quality. We present algorithmic results for computing pure Nash equilibria.

READ FULL TEXT

Please sign up or login with your details

Forgot password? Click here to reset

Sign in with Google

×

Use your Google Account to sign in to DeepAI

×

Consider DeepAI Pro