This paper introduces a system used to generate game feature suggestions...
We explore AI-powered upscaling as a design assistance tool in the conte...
We present Lode Encoder, a gamified mixed-initiative level creation syst...
Path of Destruction (PoD) is a self-supervised method for learning itera...
This paper introduces a paradigm shift by viewing the task of affect mod...
Using artificial intelligence (AI) to automatically test a game remains ...
Search-based procedural content generation (PCG) is a well-known method ...
In this paper, we present a method for automated persona-driven video ga...
We investigate how to efficiently predict play personas based on playtra...
This paper describes a new version of the mixed-initiative collaborative...
We propose a new procedural content generation method which learns itera...
It has recently been shown that reinforcement learning can be used to tr...
We present a new concept called Game Mechanic Alignment theory as a way ...
Procedural content generation in video games has a long history. Existin...
This paper introduces RL Brush, a level-editing tool for tile-based game...
Recent developments in machine learning techniques have allowed automati...
This paper introduces a new system to design constructive level generato...
We present a collaborative mixed-initiative system for building levels f...
This paper introduces a fully automatic method of mechanic illumination ...
This paper presents a level generation method for Super Mario by stitchi...
Deep Reinforcement Learning (DRL) has shown impressive performance on do...
We investigate how reinforcement learning can be used to train
level-des...
Generative Adversarial Networks (GANs) have shown im-pressive results fo...
We present a system that automatically discovers critical mechanics in a...
Deep reinforcement learning has learned to play many games well, but fai...
Quality-diversity (QD) algorithms search for a set of good solutions whi...
We introduce the General Video Game Rule Generation problem, and the
epo...
This paper presents a two-step generative approach for creating dungeons...
Elimination is a word puzzle game for browsers and mobile devices, where...
The procedural generation of levels and content in video games is a
chal...
The previously introduced aerial manipulation systems suffer from either...
This thesis introduces a novel quadrotor manipulation system that consis...
The research on aerial manipulation systems has been increased rapidly i...
This paper presents an experimental validation of a new quadrotor-based
...
Search-based procedural content generation uses stochastic global
optimi...
The rapid pace of research in Deep Reinforcement Learning has been drive...
This paper introduces an information-theoretic method for selecting a sm...
The automatic generation of game tutorials is a challenging AI problem. ...
This paper introduces a fully automatic method for generating video game...
Over the last few years, deep reinforcement learning (RL) has shown
impr...
We describe a search-based approach to generating new levels for bullet ...
We propose the problem of tutorial generation for games, i.e. to generat...
General Video Game Playing (GVGP) aims at designing an agent that is cap...
DeepTingle is a text prediction and classification system trained on the...