The laborious and costly nature of affect annotation is a key detrimenta...
On-screen game footage contains rich contextual information that players...
How can we reliably transfer affect models trained in controlled laborat...
This paper introduces a user-driven evolutionary algorithm based on Qual...
Architectural design is a highly complex practice that involves a wide
d...
Affective computing strives to unveil the unknown relationship between a...
This paper proposes a procedural content generator which evolves Minecra...
This paper introduces a paradigm shift by viewing the task of affect mod...
Using artificial intelligence (AI) to automatically test a game remains ...
Affect modeling is viewed, traditionally, as the process of mapping
meas...
Having access to accurate game state information is of utmost importance...
Normalization is a vital process for any machine learning task as it con...
Self-supervised learning (SSL) techniques have been widely used to learn...
This paper argues that generative art driven by conformance to a visual
...
Stochastic gradient descent (SGD) is a premium optimization method for
t...
How does the form of our surroundings impact the ways we feel? This pape...
Aiming at designing a decentralized platform to support grassroot initia...
To which degree can abstract gameplay metrics capture the player experie...
This paper introduces a novel method for generating artistic images that...
This paper proposes a paradigm shift for affective computing by viewing ...
A key challenge of affective computing research is discovering ways to
r...
Representing games through their pixels offers a promising approach for
...
A core challenge of evolutionary search is the need to balance between
e...
This paper introduces ARCH-Elites, a MAP-Elites implementation that can
...
How can we model affect in a general fashion, across dissimilar tasks, a...
This paper introduces a surrogate model of gameplay that learns the mapp...
Competitive board games have provided a rich and diverse testbed for
art...
This paper introduces SuSketch, a design tool for first person shooter
l...
We introduce DeLeNoX (Deep Learning Novelty Explorer), a system that
aut...
While artificial intelligence has been applied to control players' decis...
As of 2020, the international workshop on Procedural Content Generation
...
What if emotion could be captured in a general and subject-agnostic fash...
Tabletop roleplaying games (TTRPGs) and procedural content generators ca...
In this study into the player's emotional theory of mind of gameplaying
...
Quality-diversity (QD) algorithms search for a set of good solutions whi...
Is it possible to predict the affect of a user just by observing her
beh...
How could we gather affect annotations in a rapid, unobtrusive, and
acce...
This paper presents a two-step generative approach for creating dungeons...
Is it possible to predict the motivation of players just by observing th...
This paper introduces DATA Agent, a system which creates murder mystery
...
Quality diversity is a recent evolutionary computation paradigm which
ma...
Maximalism in art refers to drawing on and combining multiple different
...
This paper describes a method for generative player modeling and its
app...
This paper presents a framework for generating adventure games from open...
Inspired by the notion of surprise for unconventional discovery we intro...
It is clear that the current attempts at using algorithms to create
arti...