Game level blending via machine learning, the process of combining featu...
Procedural Content Generation via Machine Learning (PCGML) faces a
signi...
This paper investigates a combinational creativity approach to transfer
...
We introduce the concept of Procedural Content Generation via Knowledge
...
Real-Time Strategy (RTS) game unit generation is an unexplored area of
P...
Player modelling is the field of study associated with understanding pla...
In fighting games, individual players of the same skill level often exhi...
There has been significant research interest in Procedural Level Generat...
Explainable Artificial Intelligence (XAI) methods are intended to help h...
2D animation is a common factor in game development, used for characters...
To best assist human designers with different styles, Machine Learning (...
Machine learning has had a great deal of success in image processing.
Ho...
Personalized therapy, in which a therapeutic practice is adapted to an
i...
Mixed-initiative Procedural Content Generation (PCG) refers to tools or
...
Among academic communities there is no single agreed upon definition of ...
One major barrier to applications of deep Reinforcement Learning (RL) bo...
In recent years, Procedural Level Generation via Machine Learning (PLGML...
Architecture search optimizes the structure of a neural network for some...
Co-creative Procedural Content Generation via Machine Learning (PCGML) r...
Machine learning has been a popular tool in many different fields, inclu...
Procedural content generation via machine learning (PCGML) is the proces...
Generating rhythm game charts from songs via machine learning has been a...
Autonomous game design, generating games algorithmically, has been a lon...
Procedural content generation via machine learning (PCGML) has shown suc...
In game development, designing compelling visual assets that convey
game...
Procedural Content Generation via Machine Learning (PCGML) refers to a g...
Tabletop roleplaying games (TTRPGs) and procedural content generators ca...
Automated game design is the problem of automatically producing games th...
In level co-creation an AI and human work together to create a video gam...
Let's Plays of video games represent a relatively unexplored area for
ex...
The ability to extract sequences of game events for high-resolution e-sp...
Machine learning has been applied to a number of creative, design-orient...
Machine learning advances have afforded an increase in algorithms capabl...
We introduce the problem of generating Let's Play-style commentary of
ga...
Procedural Level Generation via Machine Learning (PLGML), the study of
g...
Procedural content generation via Machine Learning (PCGML) is the umbrel...
The ability to extract the sequence of game events for a given player's
...
Automated game design has remained a key challenge within the field of G...
In this paper we present the Creative Invention Benchmark (CrIB), a
2000...
Problems with few examples of a new class of objects prove challenging t...
This survey explores Procedural Content Generation via Machine Learning
...
We present an approach to generate novel computer game levels that blend...
Algorithms that generate computer game content require game design knowl...