We propose a novel transformer-based framework that reconstructs two hig...
Most existing point cloud upsampling methods have roughly three steps:
f...
We propose a method to learn a high-quality implicit 3D head avatar from...
We propose sandwiched video compression – a video compression system tha...
We introduce a new implicit shape representation called Primary Ray-base...
Local density of point clouds is crucial for representing local details,...
We propose VoLux-GAN, a generative framework to synthesize 3D-aware face...
We introduce Multiresolution Deep Implicit Functions (MDIF), a hierarchi...
In this paper, we address the problem of building dense correspondences
...
We describe a novel approach for compressing truncated signed distance f...
In this work, we present a modified fuzzy decision forest for real-time ...
In this paper we present Latent-Class Hough Forests, a method for object...