Light-weight time-of-flight (ToF) depth sensors are compact and
cost-eff...
Learning 3D shape representation with dense correspondence for deformabl...
Hand-object interaction understanding and the barely addressed novel vie...
We propose a novel transformer-based framework that reconstructs two hig...
Most existing point cloud upsampling methods have roughly three steps:
f...
We propose a method to learn a high-quality implicit 3D head avatar from...
Auto-Regressive (AR) models have achieved impressive results in 2D image...
Despite the great success in 2D editing using user-friendly tools, such ...
Light-weight time-of-flight (ToF) depth sensors are small, cheap, low-en...
Recent progress in 4D implicit representation focuses on globally contro...
We introduce a new implicit shape representation called Primary Ray-base...
Very recently neural implicit rendering techniques have been rapidly evo...
We, as human beings, can understand and picture a familiar scene from
ar...
Local density of point clouds is crucial for representing local details,...
We study the problem of shape generation in 3D mesh representation from ...
Despite the impressive results achieved by deep learning based 3D
recons...
We propose VoLux-GAN, a generative framework to synthesize 3D-aware face...
We introduce Multiresolution Deep Implicit Functions (MDIF), a hierarchi...
Implicit neural rendering techniques have shown promising results for no...
We present a deep learning pipeline that leverages network self-prior to...
We present SOLID-Net, a neural network for spatially-varying outdoor lig...
In this paper, we address the problem of building dense correspondences
...
Learning based representation has become the key to the success of many
...
We present a new pipeline for holistic 3D scene understanding from a sin...
The task of room layout estimation is to locate the wall-floor, wall-cei...
This paper presents HITNet, a novel neural network architecture for real...
Flow scheduling is crucial in data centers, as it directly influences us...
We describe a novel approach for compressing truncated signed distance f...
Computational stereo has reached a high level of accuracy, but degrades ...
Pose transfer has been studied for decades, in which the pose of a sourc...
Structure from motion (SfM) is an essential computer vision problem whic...
We present a new deep point cloud rendering pipeline through multi-plane...
We propose a differentiable sphere tracing algorithm to bridge the gap
b...
We study the problem of shape generation in 3D mesh representation from ...
In this paper, we propose a deep learning architecture that produces acc...
In this paper we present ActiveStereoNet, the first deep learning soluti...
A fundamental problem with few-shot learning is the scarcity of data in
...
We propose an end-to-end deep learning architecture that produces a 3D s...
The goal of our work is to complete the depth channel of an RGB-D image....
Access to large, diverse RGB-D datasets is critical for training RGB-D s...
We propose a novel 3D neural network architecture for 3D hand pose estim...
Indoor scene understanding is central to applications such as robot
navi...
Hand detection is essential for many hand related tasks, e.g. parsing ha...
While deep neural networks have led to human-level performance on comput...
While there has been remarkable progress in the performance of visual
re...
Traditional eye tracking requires specialized hardware, which means
coll...